Studio Growth · UK UGC studio (NDA)
Scaling a UGC studio to 12M+ visits
A stalled flagship game leaking players every weekend needed to become a live-ops platform — without a rewrite the team couldn't afford.
38k
Peak concurrent users
+41%
Day-7 retention
+3.2×
ARPDAU
12.4M
Total visits (quarter)
- Server profiling & rewrite of the round loop
- We instrumented every remote event, rewrote the round manager as a single authoritative loop, and moved cosmetic replication off the critical path.
- Economy redesign
- A gated first-hour reward loop, a soft-currency sink, and two low-friction premium bundles priced against benchmark titles in the same genre.
- Analytics + weekly live-ops
- PlayFab-backed event pipeline plus a weekly build cadence — every ship shipped behind an on/off feature flag so we could A/B without patch-lag.
