Launch · Top 50 launch

    From prototype to publishing partnership

    A talented two-person dev team had a great mechanic and 18 months of scope creep. They needed a partner, not a rebuild.

    Client
    Independent dev team
    Duration
    18 weeks
    Team
    1 producer, 2 engineers, 1 designer, embedded with client team
    Platforms
    Roblox PC, Roblox Mobile, Xbox
    Top 50
    Launch-week rank
    12→60fps
    Mobile framerate
    94%
    Day-1 install → play
    Yes
    Publishing offer secured

    The challenge

    • Prototype ran at 12fps on mobile and had no economy or progression outside the core mechanic.
    • Team had no publishing relationships and no launch marketing plan.
    • Runway was 4 months — the game had to ship, retain, and be pitchable to a Roblox platform partner.

    Our approach

    01

    Scope collapse workshop

    We spent week one cutting the design doc from 60 features to 9 — the ones the core mechanic actually needed to feel finished.

    02

    Performance-first re-implementation

    Rebuilt the core loop with server-authoritative state, streaming worlds, and mobile-tuned rendering. Shipped 60fps on mid-tier Android.

    03

    Publisher pitch package

    Analytics dashboard, retention model, monetisation forecast — packaged for a first-party platform partnership conversation.

    "They gave us a business, not a build. Our first publishing call happened in week 14."

    Co-founder · Independent Dev Studio

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