Hire Roblox developers who ship production-grade worlds.
Senior Luau engineers, gameplay designers, UI/UX and animators — from a UK-based Roblox studio. Vetted, in-house, and used to shipping under commercial deadlines.
- 40+
- Roblox worlds shipped
- 50M+
- Monthly players reached
- 6 yrs
- On the Roblox platform
- 2 wks
- Typical time to first playable
Who you're hiring
Every role below is a full-time employee of the studio. No marketplace freelancers, no offshore layers between you and the person writing your Luau.
Senior Luau Engineers
Combat, economy, matchmaking, DataStore, MemoryStore, live-ops — production-grade Roblox systems.
Gameplay Designers
Loop design, progression, monetization systems tuned for Roblox retention curves.
UI / UX Designers
Mobile-first Roblox UIs that pass QA on phones, tablets, console and PC.
3D Artists & Animators
Stylized modelling, rigging and Roblox-native animation for characters and worlds.
QA & Trust-and-Safety
COPPA-aware moderation, exploit hardening and Roblox platform-compliance review.
Live-Ops Producers
Post-launch: events, patch cadence, retention experiments, community briefs.
Three ways to work with us
Ship a Roblox world
You know what you want built. We scope, quote and deliver a playable Roblox experience with QA, publish-ready.
- 2–12 week builds
- Fixed price after scoping
- Full source handover
Senior Roblox devs, in your Slack
Rent a UK-based Roblox pod: 2–6 people, dedicated, standups on your calendar, weekly demos.
- Month-to-month
- Full-time or fractional
- IP + code assignment
Take over a live Roblox game
Inherit a game that stalled or an in-house team that outgrew capacity. Audit, stabilise, then ship.
- Live-ops takeover
- Exploit + performance audit
- Retention re-tuning
How hiring works
30-min scoping call
Goals, audience, budget bands, timeline. Not a sales pitch — a working call.
Written scope + quote
Within 48 hours: a numbered scope, team shape, milestones, price. Yours to keep.
Kickoff in ≤ 1 week
Contract, IP assignment, shared Slack, Roblox group access, first sprint plan.
Weekly playables
Every Friday you get a build link. Nothing shipped without your green light.
Frequently asked questions
How much does it cost to hire Roblox developers in the UK?+
Senior Roblox developer rates in the UK typically land between £550–£950 per day for a vetted, in-house engineer. Full builds start from ~£12k for a small experience and scale to £150k+ for full commercial worlds. We give you a fixed number after the scoping call — no hourly surprises.
Do you hire individual freelancers or provide a team?+
We're a studio, not a marketplace. Every developer you work with is on our payroll in the UK. That means one point of contact, one contract, and no chasing freelancers across time zones.
How quickly can you start?+
Kickoff within one week of contract signing is standard. For fixed-scope builds, the first playable milestone is usually 2 weeks from kickoff.
Who owns the code and IP?+
You do. Full IP and source assignment is written into every contract before we write a line of Luau.
Can you take over an existing Roblox game?+
Yes. Rescue and live-ops takeover is one of our most common engagements — we audit the codebase, stabilise the live game, then move to scale.
Are your developers vetted for Roblox specifically?+
Yes. Every engineer we hire has shipped commercial Roblox experiences. Luau, Rojo, DataStore/MemoryStore, matchmaking, and platform-compliance are baseline requirements — not extras.
Ready to hire Roblox developers?
Send a brief. You'll get a scoping call slot back within one working day.
