Metaverse · 48% avg session +

    Branded metaverse activation for a global label

    A brand campaign needed a home on Roblox that felt native to the platform, not a corporate tour of a marketing deck.

    Client
    Global music label
    Duration
    9 weeks
    Team
    1 producer, 3 engineers, 2 designers, 1 3D artist
    Platforms
    Roblox PC, Roblox Mobile
    +48%
    Avg. session length
    27%
    Day-30 return rate
    -71%
    Cost per engaged minute vs paid social
    1.8M
    Launch-week visits

    The challenge

    • Brand safety and platform compliance had to be signed off in every region the label sells in.
    • The client's KPI was engagement — session length and re-visit rate — not raw visits.
    • A launch window aligned with an album drop meant the world had to ship live-ops-ready on day one.

    Our approach

    01

    Native-first world design

    We designed around three Roblox social loops (party-up, share-a-photo, unlock-an-emote) rather than importing a brand microsite metaphor.

    02

    Rights-cleared audio pipeline

    Streamed audio via a licensed CDN with per-region gating so the same experience shipped globally without a rights renegotiation.

    03

    Live album drop event

    A gated in-world event triggered by a real-world time window, with retention rewards for players who came back the following week.

    "This was the first Roblox activation our brand team asked to renew before it ended."

    Global Digital Lead · Music Label (NDA)

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