What separates games that earn
Earning games are not the ones with the best art. They share the same structural traits:
- A repeatable core loop that holds day-1 to day-7 retention
- An economy with genuine sinks, not just currency faucets
- Premium purchases that accelerate a goal players already want
- Continuous content — events and seasons, not a single launch
- Server-authoritative code, so the economy cannot be exploited
